Dienstag, 4. September 2012

Results of the Instant World Game Lab at Ars Electronica

Buckminster Fuller Institute Austria Gaming Team (Zoe Mitterer, Enrique Guitart, Helene Schröer, Günther Friesinger, Thomas Thurner, Ronald Strasser and Luzia Strasser) have played an instant version of Buckminster Fullers World Game at this years ars electronica. In asking over 260 visitors "how to make the world work" they collected ideas and figures .

World Game Lab at Ars Electronica 2012

Feeding this values into a computer simulation RBFI-A want to demonstrate interdependencies of systems and decisions. This world simulation is based on the World3 model developed by the Club of Rome. There has been quite a bit of criticism of the World3 model. Nevertheless RBFI is using this model to play a instant version of Richard Buckminster Fuller's World Game, focusing not on an precise simulation of the future world or - even more utopic - on real world figures. We use this common model, to show that there are factors and posibilities to "make the world work".

Simulation Results (klick here)
please use selection "unique colors" and tick the system you want to visualize

Pictures at picasaweb.google.com
Results at docs.google.com
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